In Times & Galaxy by Copychaser Games Inc., players have the opportunity to experience the thrilling life of a space reporter for the solar system’s most trusted holopaper. Founder 🎮 Ben Gelinas: “Times & Galaxy essentially mashes up my previous life in journalism with my current work in game dev." #gamesindustry #indiegame #gamedev #indiedev #indiegamedev #gamedesign #journalism
PreMortem Games
Newspaper Publishing
Knowing before failing - PreMortem Games is your ultimate business resource to game development.
About us
PreMortem Games is your ultimate business resource to game development. We are building the most relevant business community connecting people with content and business, with the sole purpose of allowing people to learn how to build their games company successfully.
- Website
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http://www.premortem.games
External link for PreMortem Games
- Industry
- Newspaper Publishing
- Company size
- 2-10 employees
- Headquarters
- Amsterdam
- Type
- Public Company
- Founded
- 2021
- Specialties
- videogames, game developers, and game events
Locations
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Primary
Amsterdam, NL
Employees at PreMortem Games
Updates
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French indie studio Seed by Seed SCOP appreciates the importance of players’ time. That’s why the play sessions of their narrative-driven, co-op multiplayer RPG Baladins last around an hour. Antonin Demeilliez “We’re aiming at making non-violent games that bring families and friends together around the screen.” #gamesindustry #indiegame #gamedev #indiedev #indiegamedev #gamedesign Jean NICOLAS
Baladins from Seed by Seed is a narrative co-op RPG that respects your time - PreMortem Games
https://premortem.games
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As the Ukraine war enters its third year, the impact on the lives of everyday people is profound. With the game Hollow Home, Ukrainian indie studio Twigames shows what it means to live in an occupied Ukrainian city. Founder Valerii Minenko: “We’re actively looking for the right partner for this project now." #gamesindustry #indiegame #Ukrain #gamedev #indiegamedev #gamedesign
Hollow Home by Ukrainian studio Twigames tells the story of how the war affects everyday life - PreMortem Games
https://premortem.games
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In Biomorph by Lucid Dreams Studio, players can assume the shape and skills of defeated enemies, an unique feature in Metroidvanias. Rayanne Berriche: "It's easy to get lost in a video game production." #indiegames #gamesindustry #gamedev #indiedev #gamedesign
Biomorph by Lucid Dream Studio innovates the Metroidvania genre - PreMortem Games
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In a world increasingly conscious of its environmental footprint, the game industry is also looking for ways to reduce their impact on the planet. Enter Jérôme Ibañez, founder of Midgard, a carbon measurement and reporting software tailored specifically for the game industry. “In ten years, we want every single game being released to know its carbon emissions during development.” #gamesindustry #environment #green #decarbonise
Midgard's mission to decarbonise the game industry "We don't really have a choice" - PreMortem Games
https://premortem.games
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French solo dev Matthieu Houllier, operating under the name Brute Force, is combining the thrill of an adventure game with the mechanics of a paper plane simulator in his new game Paper Sky. “Create first, then understand why it’s working or why it’s failing." #gamesindustry #indiegame #indiedev #gamedev #indiegamedev #solodev #gamedesign
Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky - PreMortem Games
https://premortem.games
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Abubakar Salim is a British actor of Kenyan descent and the founder of UK-based Surgent Studios, maker of Tales of Kenzera: Zau. “Growing up I didn’t know who I was. Even though I’m Kenyan I’m not Kenyan and even though I’m British I’m not British. So I was kind of caught in the middle" Another great article by Wendi Ndaki. #gamesindustry #indiegame #indiedev #gamedev #indiegamedev #gamedesign
Tales of Kenzera: Zau artfully portrays Abubakar Salim's journey of grief - PreMortem Games
https://premortem.games
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Everything in Mullet MadJack is over the top. Crazy characters in a neon-lit world perform insane actions to keep the dopamine flowing. Game Director Sandro Martinello of Brazilian indie studio HAMMER95: "“We aim to make the most stylish first person shooter possible." #gamesindustry #indiegame #gamedev #indiegamedev #indiedev #gamedesign
In the over-the-top world of Mullet MadJack by HAMMER95 dopamine means life - PreMortem Games
https://premortem.games
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Indika by Odd-Meter, about a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect. This is very intentional, according to Founder and Game Director Dmitry Svetlow. “Personally, I was a bit tired of the traditional style seen in games and wanted to create something more refined and stylish.” #gamesindustry #indiegame #gamedev #indiegamedev #indiedev #gamedesign 11 bit studios S.A.
Losing your Religion with arthouse adventure Indika by Odd Meter - PreMortem Games
https://premortem.games
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Zoochosis by indie game studio Clapperheads is a bodycam horror simulation game set in a zoo where animals mutate into blood-thirsty monsters. Executive Producer Oleg Gaze "Our studio is structured as a creative laboratory where everyone's input is highly valued." #gamesindustry #indiegame #gamedev #indiegamedev #horrorgame #gamedesign Solvita Zacha Inna Fomina Adam Woodsmith Valentin Shchekin Pirate PR
Zoochosis by Clapperheads makes you fear those lovely animals in the zoo - PreMortem Games
https://premortem.games